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#godot

51 posts45 participants1 post today

2024 I made:

- a comic reading irl event with my #bitsy games
- painted a tshirt
- touched #blender for a christmas market
- bought a old digital camera
- filmed and cut a little lo fi vacation video
- started working on #goldshot in #godot
- took part in #famicase
- made a handful of website for irl #FLINTA community
- was a first time dungeon master
- made a bunch of 88x31 buttons and forum signatures for #Famiclub
- wrote blog posts at proudmorning.neocities.org

I implemented player units and the possiblity to command them into my game Shatterpoint.

At the moment of speaking there is no possiblity to spawn them beside adding them via the Godot editor.

The units will attack enemies units and will be attacked by them, completing the last big feature of the game beside progression.

I was scared of that implementation because I thought it will be hard but in the end it wasn't.

#Godot #PGC #Subdivision #CatmullClark #GameDev #ProceduralContent #CSharp #LotsOfScaryLinq

OK, finally got away from cubes... of course, you can't see exactly what shape this is, because I didn't add any normal calculations yet, but "roughly spherical" broadly sums it up...

If I get time tomorrow I'll add the normals, and then look into adding the calculation refinement that lets us tag verts/edges as "sharp"... Combos of sharp and smooth edges let us create all sorts of shapes, like if you leave the top and bottom edges sharp, but the side ones smooth you get a roughly cylindrical shape... Or you can do a block with a hole in it if you do the same thing to the edges around a square hole...

Got a shell texture fur shader for Godot working today, based on a video and code from youtube.com/@Acerola_t

I've put it on a gist for now, but want to post to godotshaders.com at some point: gist.github.com/kaofelix/13dca

video: youtu.be/9dr-tRQzij4?si=t-GQl-

There are still some features missing from the version on the video, as well as improvements to make in the node code itself, but getting there!