2024 I made:
- a comic reading irl event with my #bitsy games
- painted a tshirt
- touched #blender for a christmas market
- bought a old digital camera
- filmed and cut a little lo fi vacation video
- started working on #goldshot in #godot
- took part in #famicase
- made a handful of website for irl #FLINTA community
- was a first time dungeon master
- made a bunch of 88x31 buttons and forum signatures for #Famiclub
- wrote blog posts at proudmorning.neocities.org
While russians are trying to kill us with NK ballistic missiles (likely), I have been investigating Anti-aliasing for Godot3 + GLES2, and found this interesting project: https://github.com/atomius0/Godot-3.1-FXAA-Shader/tree/master
Hey #gamedev and #indiedev best friends, if you’re wondering where to get started with Godot, I maintain a google document with tons of free beginner resources: https://docs.google.com/document/d/1W2gh6MndwGUC-op0XRUQ46KezL02dOHJ5Sck9qvkKQM/edit Holler if I can do more #godot
With Project Timbre's demo level on the horizon, here is an all gems + enemies speedrun of the first section.
Title: YouTD 2
️ What's: A libre tower defense game inspired by an eponymous WarCraft 3 map
️ https://youtd2.com/
️ https://github.com/Praytic/youtd2
#LinuxGaming #ShareYourGames #TowerDefense #Godot
️ #Libre #Bin
Our entry: https://lebottinlinux.vps.a-lec.org/LO.html
️ Update: 1.1->1.1.2
Signific. vers.
️
️ Changes: https://praytic.itch.io/youtd2/devlog/915314/update-11
️ From: https://mastodon.social/@holarse/114285529706058635
(0.15) https://www.youtube.com/embed/VmpY7qJv02U
https://www.youtube.com/embed/dUaHEcS4pDY
️ https://www.youtube.com/embed/T-PkiHZKVCE
️ https://www.youtube.com/embed/xYFA0ttGTdk
️ https://www.youtube.com/embed/MD3RIB9y820
Title: Thrive
️ What's: A libre sim about species evolution
️ https://revolutionarygamesstudio.com/
️ https://github.com/Revolutionary-Games
️ https://mastodon.social/@Thrive_Game
#LinuxGaming #ShareYourGames #Flagship #Sim #LifeSim #Godot
️ #Libre #Bin #Arch #Flatpak
Our entry: https://lebottinlinux.vps.a-lec.org/LO.html
️ Update: PU 04/05/25
New features
️ Changes: https://revolutionarygamesstudio.com/devblog/
️ From:
️ http://revolutionarygamesstudio.com/feed/
(0.8.1) https://www.youtube.com/embed/1wqj45ZsTmk
️ https://www.youtube.com/embed/AY7i8NqqkFA
️ https://www.youtube.com/embed/BEMSsfypGqU
️ https://www.youtube.com/embed/A4Ij3alFWyE
Here is the basic attack combo for the Rending Claws, charged attack is up next! This weapon has been the most fun so far to develop. #gamedev #Godot #screenshotsaturday #indiedev #roguelike
¡La gente de Extragamers, siempre apoyando la industria nacional, le hizo un videito de presentación a Robot Anomaly!
I implemented player units and the possiblity to command them into my game Shatterpoint.
At the moment of speaking there is no possiblity to spawn them beside adding them via the Godot editor.
The units will attack enemies units and will be attacked by them, completing the last big feature of the game beside progression.
I was scared of that implementation because I thought it will be hard but in the end it wasn't.
Voy a estar regalando claves para mi juego Robot Anomaly!
Para participar solo hay que dejar un comentario en este sub de Reddit: https://www.reddit.com/r/ArgentinaBenderStyle/comments/1jojuj0/este_s%C3%A1bado_robot_anomaly_3_sorteo_de_keys_para/?sort=new
#Godot #PGC #Subdivision #CatmullClark #GameDev #ProceduralContent #CSharp #LotsOfScaryLinq
OK, finally got away from cubes... of course, you can't see exactly what shape this is, because I didn't add any normal calculations yet, but "roughly spherical" broadly sums it up...
If I get time tomorrow I'll add the normals, and then look into adding the calculation refinement that lets us tag verts/edges as "sharp"... Combos of sharp and smooth edges let us create all sorts of shapes, like if you leave the top and bottom edges sharp, but the side ones smooth you get a roughly cylindrical shape... Or you can do a block with a hole in it if you do the same thing to the edges around a square hole...
Got a shell texture fur shader for Godot working today, based on a video and code from https://www.youtube.com/@Acerola_t
I've put it on a gist for now, but want to post to godotshaders.com at some point: https://gist.github.com/kaofelix/13dca7b6db62df91d7a46bec34360b54
video: https://youtu.be/9dr-tRQzij4?si=t-GQl-_rX03k3CjQ
There are still some features missing from the version on the video, as well as improvements to make in the node code itself, but getting there!
Part of making things is making things work. Let’s hook up our nice new turn decider in our board game today: https://youtu.be/fFLRPa_N_PM?si=nXP0Tm0YytJnbN0X #godot #gamedev #indiedev
#YAFGC #PGC #ProceedurallyGeneratedContent #Godot
Another featureless grey cube, but this one is 2x2x2, and was built from 8 unit-cubes. The redundant internal geometry has been automatically cleaned up...
Next stop, subdivision...
Dice'n Goblins is RELEASING TODAY at 3pm CEST!
https://store.steampowered.com/app/2945950/Dice_n_Goblins/
Buy the game on Steam and Share this post!
@YoSoyFreeman Perhaps it helps if you add #Godot #GDScript and #Gamedev to your post.