Just discovered #JetBrainsRider feature of making code diagrams!
Got inspired to use it to document my game's asset loading pipeline.
I think this reflection method for loading content could be used for modding as well. (I wrote this system probably over a year ago >_<)
Finally making a second pass at #Asteroidians Grapple rope-wrapping logic.
I've switched to generating a convex hull from the set of contour-traced solid pixels.
This results in an array of positions that are significant geometrical corners we need to check as valid "anchor" positions.
Keep in mind, *everything* I'm doing here is based on a custom binary-pixel collision system! No polygons in this here #gamelogic !
Me screwing around after finally getting proximity-based mines working the way I want in my #Asteroidians game.
After a year with no official updates, #Asteroidians release v0.5.0.213 is here! This release comes with #multiplayer matchmaking!
Full changelog and #free game download here: https://bamboy.itch.io/asteroidians/devlog/463057/multiplayer-matchmaking-asteroidains-release-v050213