mindly.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
Mindly.Social is an English speaking, friendly Mastodon instance created for people who want to use their brains and their hearts to make social networking more social. 🧠💖

Administered by:

Server stats:

1.1K
active users

#embergen

0 posts0 participants0 posts today
Samuel<p>New <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> project: The Meteor.</p><p>I almost fried my laptop while rendering this, but I think it turned out nicely.</p><p>The aurora is done with a procedural volume shader I wrote for a Nodevember project two years ago, the clouds are from the Real Sky addon and the foreground assets from Botaniq (except the boat, which I modeled from scratch. The meteor itself is simulated with <a href="https://chaos.social/tags/EmberGen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EmberGen</span></a>. </p><p><a href="https://chaos.social/tags/3DArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DArt</span></a> <a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DigitalArt</span></a></p>
Chris​‌​‬ Hayes‌​​​<p>He made another one! <a href="https://fosstodon.org/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://fosstodon.org/tags/scifi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>scifi</span></a> <a href="https://fosstodon.org/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://fosstodon.org/tags/embergen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>embergen</span></a> <br><a href="https://www.youtube.com/watch?v=Gl2hTmgG18k" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=Gl2hTmgG18</span><span class="invisible">k</span></a></p>
Samuel<p>Finally found the time to try out a noir type render in <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a>. It also made me finally bite the bullet and buy <a href="https://chaos.social/tags/EmberGen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EmberGen</span></a> because I realized again how painfully slow Blender's fluid simulations are.</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/BlackAndWhite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BlackAndWhite</span></a> <a href="https://chaos.social/tags/3DArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DArt</span></a> <a href="https://chaos.social/tags/Noir" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Noir</span></a></p>
Xanathon<p><span>Another </span><a href="https://social.phantanews.de/tags/Wormhole" rel="nofollow noopener noreferrer" target="_blank">#Wormhole</a><span> WIP. I created a circular cloud </span><a href="https://social.phantanews.de/tags/VDB" rel="nofollow noopener noreferrer" target="_blank">#VDB</a><span> in </span><a href="https://social.phantanews.de/tags/Embergen" rel="nofollow noopener noreferrer" target="_blank">#Embergen</a><span> and added that to the scene (after finding out about the VDB-importer in </span><a href="https://social.phantanews.de/tags/XParticles" rel="nofollow noopener noreferrer" target="_blank">#XParticles</a><span>). There are quantizing lines in the cloud, most visible in the foreground, I think I have to change the Voxel size to uprez the VDB. Stay tuned.<br><br></span><a href="https://social.phantanews.de/tags/3DArt" rel="nofollow noopener noreferrer" target="_blank">#3DArt</a><span> </span><a href="https://social.phantanews.de/tags/CGArt" rel="nofollow noopener noreferrer" target="_blank">#CGArt</a><span> </span><a href="https://social.phantanews.de/tags/CGI" rel="nofollow noopener noreferrer" target="_blank">#CGI</a><span> </span><a href="https://social.phantanews.de/tags/Render" rel="nofollow noopener noreferrer" target="_blank">#Render</a><span> </span><a href="https://social.phantanews.de/tags/C4D" rel="nofollow noopener noreferrer" target="_blank">#C4D</a><span> </span><a href="https://social.phantanews.de/tags/Cycles4D" rel="nofollow noopener noreferrer" target="_blank">#Cycles4D</a><span> </span><a href="https://social.phantanews.de/tags/Cycles" rel="nofollow noopener noreferrer" target="_blank">#Cycles</a><span> </span><a href="https://social.phantanews.de/tags/ScienceFiction" rel="nofollow noopener noreferrer" target="_blank">#ScienceFiction</a><span> </span><a href="https://social.phantanews.de/tags/StarTrek" rel="nofollow noopener noreferrer" target="_blank">#StarTrek</a></p>
Nick Stevens Graphics<p>More work learning <a href="https://mastodon.art/tags/Embergen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Embergen</span></a>. trying to embed the flames into a <a href="https://mastodon.art/tags/Lightwave" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Lightwave</span></a> scene. Some sort of bracket or holder is needed...</p>
Gleb Aliaksandrau<p>How to render the EmberGen fire in Blender: tutorial. </p><p>My take on creating a simple yet efficient fire shader in <a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> </p><p><a href="https://mastodon.art/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.art/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a> <a href="https://mastodon.art/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.art/tags/embergen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>embergen</span></a> <a href="https://mastodon.art/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> </p><p>Full tutorial: <a href="https://www.creativeshrimp.com/embergen-to-blender-tutorial.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">creativeshrimp.com/embergen-to</span><span class="invisible">-blender-tutorial.html</span></a></p>
Samuel<p>My submission for this month's render challenge on the <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> discord, theme "apocalypse".</p><p>Working on this, I learned how to use <a href="https://chaos.social/tags/EmberGen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EmberGen</span></a> for fluid simulations, how to do skin shading, how to use the new hair particle system and how to include satellite imagery into your scene using the <a href="https://chaos.social/tags/BLOSM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BLOSM</span></a> addon.</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/3DArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DArt</span></a> <a href="https://chaos.social/tags/Apocalypse" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Apocalypse</span></a></p>
Gleb Aliaksandrau<p>Wip <a href="https://mastodon.art/tags/embergen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>embergen</span></a> stuff. Exported as vdb, rendered in Blender, Cycles.<br><a href="https://mastodon.art/tags/embergenfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>embergenfx</span></a> <a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.art/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a></p>
Bill "BlenderBrit" Barber<p>Been working on various workflows for combining <a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> and <a href="https://mastodon.art/tags/embergen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>embergen</span></a> </p><p>For this little side project, I'm using a combination of comping in a direct render from Embergen as well as importing a vdb and rendering it super low detail so the scene can have reflections/lighting from the smoke.</p><p>Next up, export out the particles as an alembic and see if I can do the same with them.</p>
Bill "BlenderBrit" Barber<p>Ahhh EmberGen, you're always so fun.</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.art/tags/embergen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>embergen</span></a></p>
Alberto Martínez<p>Ok, so it is time.</p><p>Blade: The Edge of Darkness - Cinematic Remaster</p><p>My latest personal project where I was in charge of managing the team and all the <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a>. Done using <a href="https://mastodon.gamedev.place/tags/UnrealEngine5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/EmberGen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EmberGen</span></a> and many more software.<br> Feel free to share it.</p>
sebastian_k<p>Fantastic premiere in <a href="https://mastodon.social/tags/Berlin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Berlin</span></a> cinema <a href="https://mastodon.social/tags/Colosseum" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Colosseum</span></a> of German TV series <a href="https://mastodon.social/tags/LUBI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LUBI</span></a>, where we had the honor to deliver almost 500 greenscreen shots, using <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a>, <a href="https://mastodon.social/tags/davinciresolve" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>davinciresolve</span></a> and <a href="https://mastodon.social/tags/embergen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>embergen</span></a>. So happy to do some <a href="https://mastodon.social/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> again with my fabulous colleagues from <a href="https://mastodon.social/tags/blendfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blendfx</span></a>!</p><p><a href="https://www.ardmediathek.de/serie/lubi-ein-polizist-stuerzt-ab/staffel-1/Y3JpZDovL3N3ci5kZS9zZGIvc3RJZC8xNTU0/1" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">ardmediathek.de/serie/lubi-ein</span><span class="invisible">-polizist-stuerzt-ab/staffel-1/Y3JpZDovL3N3ci5kZS9zZGIvc3RJZC8xNTU0/1</span></a></p>
psykon<p>A bit late... (I took a break from social media for a while) but here's my latest animation prod. Released at Function 2023:</p><p><a href="https://youtu.be/4tHAj6W3q8Q?si=uueCnTcPtr2DSF-a" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/4tHAj6W3q8Q?si=uueCnT</span><span class="invisible">cPtr2DSF-a</span></a></p><p><a href="https://demozoo.org/productions/330032/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">demozoo.org/productions/330032</span><span class="invisible">/</span></a></p><p><a href="https://www.pouet.net/prod.php?which=95050" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">pouet.net/prod.php?which=95050</span><span class="invisible"></span></a></p><p>Geometry, mesh- and camera animation where done in <a href="https://icosahedron.website/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a>. I've then exported the scene as an alembic file to <a href="https://icosahedron.website/tags/EmberGen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EmberGen</span></a> where I did the simulation and rendered the image sequence. Editing and color grading where done in <a href="https://icosahedron.website/tags/Resolve" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Resolve</span></a> </p><p>Thanks to Red for the soundtrack &lt;3</p>
psykonVariations of a single <a href="https://pixelfed.social/discover/tags/embergen?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#embergen</a> simulation. Only adjusted camera, shading and noise parameters. Slight adjustments made in <a href="https://pixelfed.social/discover/tags/krita?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#krita</a> (enhancing local contrast). Getting more and more comfortable with Embergen. The speed in which it allows to iterate on a project or look is fantastic.
psykonSome additional views from today's <a href="https://pixelfed.social/discover/tags/Embergen?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#Embergen</a> experiment. Taken directly as Screenshots from the viewport.