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#UKGamesExpo

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So UK Games Expo has come and gone, and I'm in the process of trying to recover both physically and emotionally. It was intense, but the vibe was absolutely great. So many people having a good time, and so many of my game designer friends reporting having successes in various ways.

I also had a big success, but I don't think I can announce it just yet. I will do as and when, but I am very happy with how one project is going.

I only got to play a couple of published games over the weekend (ultra-light; neither were new, but both were new to me) and a couple of prototypes (one was my own), but that's how it usually works for me.

Most of my time was spent as a volunteer in the Playtest Zone (attached picture is of the playtesting on Friday), which is what I have been doing since Covid, and it was time well spent; so many designers getting their games played by so many lovely people. Sorry, I can't tell you much about the designs, but they varied from scrappy, early prototypes, to professionally printed stuff. (I am always happier seeing the rougher-looking games, TBH.)

Oh, I gave #FleshAndBlood a go at #UKGamesExpo, and hav e some thoughts. Bear in mind, this is just from playing the Ira deck.

It felt like a straight-jacketed version of Commander

I'm not a fan of the 4-card hand size

It's very combat (and combo) oriented, almost like Street Fighter the Card Game.

I like how the cards you pitch in to use as resources go to the bottom of your library

Overall, because my LGS and playgroups don't play it, I'll probably pass on it.

I've been having a great, if tiring time at UK Games Expo, spending most of my daytime at my volunteering post in the Playtest Zone, where things are chugging along really well, with so many designers and many hundreds of playtesters.

It has also been amazing to hear so many game design friends getting good news about projects progressing. A win for any of us lifts everyone. And I am among those to receive good news - I can't broadcast it yet, but hopefully soon...