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#fireemblem

6 posts6 participants0 posts today

Ok i will DEFINITELY have to turn this into a longer post at howdoyouspell.cool/sodiumreact

But i like puzzle games. I think a lot about optimization and efficiency.

But MY puzzle games are all violent.

Metal Slug Tactics is a fantastic game about clearing obstacles and solving issues with a limited set of pieces each with constraints. Abstracted, it's about finding acceptable solutions to problems.

So is Lamplighters League. So is Devil Survivor. So was Fire Emblem (RIP)

So was... nah. I'll save that for the full article

xbox.com/en-US/games/store/met

Spent time replaying Fire Emblem 3 Houses over the weekend.

The characters and combat are great, but the lost item system may be one of the worst design decisions I've seen in a while.

Rather than spend time with all the good content, instead, half the game becomes uninteresting fetch quests, which really plagued my experience.

Before spending a ton of effort to add more content, you always need to ask yourself if it's good content and if you're poisoning an otherwise good game.

I keep playing so many games at the same time and poking at them I just don't finish them LOL

#Ys Oath, last dungeon, untouched for a week
#DragonQuestXI, 20 hours in, right before some boss fight, untouched 2 weeks
#HollowKnight, finally resumed, since December
#DiceyDungeons, finally resumed, since February of 2024
#Hades, returned last week, unplayed since December, unplayed for a week again
#FireEmblem Blazing Blade unplayed for a week...